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Because power is additive (Your_Power + bonus) and not multiplicative (Your_Power * bonus) Affects Power. Going from damage increased by 1000% to damage increased by 1100% : even though it still gave you "100% more", the result is merely a 10% increase in your damage. Going from damage increased by 0% to damage increased by 100% : this means that you're going to do double damage A certain amount of power always increases the "bonus damage" by the same number.
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This sentence barely makes sense, even to me (and i'm the one who wrote it), so i'm gonna give an example to illustrate : let's take power. This means, that the more you get of a certain stat, the less valuable it becomes, not because it gives less, but because being additive makes it give proportionally less. TYPE 2 : STAT BECOMING LESS EFFECTIVE BECAUSE IT'S ADDITIVE Affects crit chance, armor, and ability rate. Now to get 90%, you'd expect 9 times what you need to get 10%, right ? Wrong ! You need 31500 crit rating to get 90% chance to crit. For instance : to get 10% chance to crit at level 70, you need about 389 crit rating. This means that the stat efficiency is not proportional to the stat score. There are 2.5 types of diminishing returns in this game:
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This can be attenuated by certain things, but i'm saving this for later. Which leads to the conclusion: the more you have of it, the less valuable it becomes. The basic logic behind diminishing return for a stat is : the more you have of it, the more you need to achieve the same increase. The other, less elegant way, is capping that stat to a certain maximum (dodge,block, parry are capped at 95%). But before that, we have to explain what diminishing returns are.ĭiminishing returns are one of the most common ways for developpers to avoid stacking a certain stat, and end up with a ridiculous result (as in, stacking enough armor to get "100% damage reduction", or more than 100). We're gonna start with damage, then toughness, then recovery. USE COMMON SENSE, LOGIC, AND BASIC MATHS In fact : This thread is useless if you can do the following
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Keep in mind this is not some kind of advanced science, this is simple maths. In this thread, we're going to go over defensive/offensive stats, so hopefully you can get a better understanding of exactly what they mean, what they're worth, why you shouldn't trust the green numbers, and why the game game seems to have some special new kind of maths, where 76*1,16 = 180. So, instead of just regretting to have started a 3hours upgrade instead of a 18h one, i figured i could use my time to write something useful. It's been a sleepless night for me, and the server is down as I write this.
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